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Text File | 1994-01-23 | 1.8 KB | 63 lines | [TEXT/MACA] |
- # Copyright (c) Todd Porter 1993
- # May be freely distributed!
- # Dactyl.WLD...the vr game in rend386!
-
- # I suggest running this on a fast machine as it has quite a few polys.
- # I get around 22 fps on my 486dx33 with a diamond speedstar pro VLB.
- # If you are running a slower machine take out the dactyl.
-
- # Hope everyone enjoys it, it was fun making. In any case let me know at
- # either C$erve 76505,1574 or Internet so92332@gsvms2.cc.gasou.edu (best)
- # I have had a few problems with the splits. When I used them they would
- # either nock out some of the other polys or screw something else up. If
- # anyone can solve the prob. let me know as I would like to be able to use
- # splits properly. I left them in but commented out so just take out the #
- # and see what I mean.
-
-
- worldscale 1.0
- hither 10
- yon 1000000
- start -200,325,-200 0,0,0 2
- groundcolor 3
- skycolor 1
- screenclear 1
- ambient 76
-
- surfacedef STEPS 0x11FF
-
- #split 0,1101,0 0,1,0 1 # upper board splits but it screwed the steps up
-
- object dacupp 1,1,1 0,0,0 3500,1000,0 . . 256 fixed
- object dacupp 1,1,1 0,180,0 -3500,1000,0 . . 256 fixed
- object dacupp2 1,1,1 0,90,0 0,1000,-3500 . . 256 fixed
- object dacupp2 1,1,1 0,-90,0 0,1000,3500 . . 256 fixed
-
- # split 0,101,0 0,1,0 0
- # When I used the above split I lost the floors of the top layer
- # the lower main board
-
- object dactyl2 1,1,1 0,0,0 0,0,0 . . 256 fixed
-
-
- # steps up
- polyobj 4 steps -1000,100,300 -1000,100,-300 -2650,1100,-300 -2650,1100,300
-
- polyobj 4 steps 2650,1100,300 2650,1100,-300 1000,100,-300 1000,100,300
-
- polyobj 4 steps -300,100,-1500 300,100,-1500 300,1100,-2650 -300,1100,-2650
-
- polyobj 4 steps -300,1100,2650 300,1100,2650 300,100,1500 -300,100,1500
-
-
- endpsplits
-
- # the dactyl flying
- object da=dactyl 1,1,1 -90,15,0 1000,3000,200 . . 256
-
- task sculspin 10 da;0,0,1
-
-
- area 100,100,100 Dactyl_NightMare
-
-